/***************************************
 ** Author: Sandtanglo Toyer
 **
 ** Description:
 ** Creates the game world object which
 ** can be used to start the instance
 ** of the game.
 ***************************************/
#ifndef TESTGAME_H
#define TESTGAME_H

#include "DX_App.h"

class TestGame : public Application {
	public:
		TestGame(HINSTANCE, int, D3DDEVTYPE, DWORD);
		~TestGame();

		void renderScene();
		void updateScene(float delta_time);
		void onLostDevice();
		void onResetDevice();
};
#endif